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Manfred Rickenbocker
The Elliance
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Posted - 2009.04.02 01:28:00 -
[1]
I, for one, am very much in favor of these changes. It is problematic in wormhole space when you cant discern different objects from each other.
1) Wireframe: Ok, the old one was fine with me. Dont care either way. Need to add a feature that prevents click-drag resizing because that is getting on my nerves with dense clusters. 2) Effects: dont care. 3) IDs column: A MUST. Particularly if they arent random and are associated with a site you are scanning. This can avoid some painful problems. 4) 100% scans: not really an issue if IDs are pre-associated. And if you can bookmark them remotely you dont care anymore. 5) Ignoring: hit or miss. Depends on how IDs are associated. Mental ignoring is just as easy. 6) Bookmarking: rather not. Just make them persistent beacons (like cynos) that you can warp to from the system map. Sites already become beacons after you arrive at them but you cant warp to them. Make this work. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |

Manfred Rickenbocker
The Elliance
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Posted - 2009.04.02 01:57:00 -
[2]
Originally by: Rakshasa Taisab Edited by: Rakshasa Taisab on 02/04/2009 01:47:21 Edited by: Rakshasa Taisab on 02/04/2009 01:42:04 IDs, remote bookmarking, etc, are good IMO. However, the option to ignore sigs makes things too easy, and removes some of the fun of shifting through the clusterf**k that is the center of a wormhole system.
My suggestion would be to make the ignore thing only work when the signal strength hits a certain limit, in the same way as type/site name.
E.g, ID would only show up at a certain strength. Also... 'Ignore other results' pretty much removes the difficulty of deciding which signal is which, and isn't really to my taste.
The ID should ALWAYS be available. That, in essence, would fix the majority of the problems with the current system. With the ID you can determine what site you are looking at and (if you took notes mental/paper/otherwise) can remember to ignore it. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |

Manfred Rickenbocker
The Elliance
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Posted - 2009.04.02 05:38:00 -
[3]
Edited by: Manfred Rickenbocker on 02/04/2009 05:39:13
Originally by: Rakshasa Taisab
Originally by: Manfred Rickenbocker The ID should ALWAYS be available. That, in essence, would fix the majority of the problems with the current system. With the ID you can determine what site you are looking at and (if you took notes mental/paper/otherwise) can remember to ignore it.
Making things easy does not necessarily make them challenging and fun...
I dont think I said "easy" did I? I just said that sifting through the clutter and avoiding redundancy is impossible at worst and absurd at best, particularly in dense WH systems. I would argue that its not necessarily easy but rather more efficient, seeing as how you wont be wasting more of your time re-scanning the same probe result.
Edit: Making it "easy" would be making the IDs only psuedo-random, in that you could somewhat predict a site type by its ID. I would never be in favor of that. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |

Manfred Rickenbocker
The Elliance
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Posted - 2009.04.02 17:36:00 -
[4]
Originally by: Jocca Quinn Anyone else missing the dots for sigs ? .. I get the hits for anomalies OK but not a sign of where the sigs are.
Makes it a little hard to figure out where to focus the probes. 
Ok, Ill bite. Do you know how the probe system works? One probe returns a sphere, two return a circle, three: two dots, four: one dot.
Granted, I think CCP needs to work on their spatial math. Sometimes the circle appears in a rather erratic location rather than the actual intersection of the two spheres generated by the probes. For the love of all that's sane, fix this please! ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |

Manfred Rickenbocker
The Elliance
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Posted - 2009.04.03 18:28:00 -
[5]
Originally by: Qui Shon
I don't get the spheres at all. Can't tell which of the probes has a signal, without scanning each individually.I do get circles and dots though. I'm in a brown/greyish system right now, so could just be background, but even moving the camera around getting different background colors does not help, nor changing graphic settings. Other then that, new graphics are a definite improvement, much easier to get probes right at the edge of where you want them.
You should be able to click on a single result in the scan window and it will show up as a red ghost sphere around one probe showing which probe aquired it provided its only aquired by one probe (atleast on Tranquility, dunno about Singularity yet. Checking this weekend).
Originally by: Nyota Sol Edited by: Nyota Sol on 02/04/2009 18:08:33
MORE SUGGESTIONS:
[OR] Require hitting 25% before you can use the IgnoreID options on the applicable IDs (perhaps make this decrease 10% per Pinpointing skill rank from 75% - and then give DSProbes its own 25% reduction bonus which then makes Astro 5 very valuable)
This means you would not be able to ignore IDs until you hit 75% (as a new pilot with astro 1). You could see IDs and still have strong techniques to work around them. Once you hit 75% on something you could set it to ignore.
With every rank of Pinpointing you'd reduce that by 10%. Thus if you maxed out Pinpointing you'd be down to a requirement of 25% to start ignoring applicable IDs.
If you combined Pinpointing 5 with Astro 5, then you'd be able to ignore IDs from the start using DSSProbes. If you combined this with some other reasonable requirement to turn on the ID column (like Astro 3), then i think this new system becomes both awesome and properly rewards those who train exploration.
Dunno about this. Part of the problem without IDs is that you can rarely get the signature above 25% until you start focusing on it. IDs should be immediately available. What you CAN do with the Astrometrics/Pinpointing skills is lower the difficulty for detail. So, higher skill levels allows you to see its gravimetric or that its an "Unexceptional Core Deposit" sooner. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |

Manfred Rickenbocker
The Elliance
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Posted - 2009.04.05 23:37:00 -
[6]
Originally by: Hirana Yoshida Needed changes to current: PS: Are the worms disabled? Ran through 20 systems with zero hits.
Wormholes are disabled on Singularity to prevent people from risk-free testing their setups on Sleepers. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |

Manfred Rickenbocker
The Elliance
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Posted - 2009.04.06 22:53:00 -
[7]
Originally by: Agent Known I just find it extremely annoying to spend 10 minutes scanning only to find a wormhole. 
I agree with the suggestions, but please don't make it skill intensive. There's already enough of a time-sink for various skills as it is.
I wish this were a real issue. You must be scanning in highsec, yes? Those wormholes are really really easy to find. Try being stuck in WH space and finding the one wormhole amongst all the gravimetric clutter. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |

Manfred Rickenbocker
The Elliance
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Posted - 2009.04.08 22:34:00 -
[8]
Edited by: Manfred Rickenbocker on 08/04/2009 22:34:55
Originally by: Trebor Daehdoow
3) Permit bookmarking of current PROBE locations. This would allow people to keep track of the initial hits in a system and return to them later. It would also make tracking things down in complex situations a wee bit easier.
Hahaha, no! We already have enough problems with deep safe spots, the last thing we need are people warping even further.
Originally by: Nyota Sol BUG????
It seems that there's a bug in the latest build and we could use more people investigating to nail it down. I've tried to explain this to a few people and they don't seem to get it. I know i'm not the only one seeing this problem, because others on SiSi were talking about it earlier today.
EXAMPLE:
I ran 4 scans in a row with 4 probes in tetrahedron setup at 4au. Didn't move the probes, just rescanned 4 times. 3 of those 4 times I had a single red dot clustered in the same little area towards a corner of the overlap area of the 4 probes. Picture that in your head. 1 red dot result repeated in one corner of the overlap area of 4 probes in pyramid formation.
When i centered the pyramid over that area and rescan (at 4au still) i get no result. None. Not even a red sphere. This implies a deviation larger than 4au.
I've had my targets mysteriously vanish several times since 6.1.86469
In talking about this with somebody in singularity, i realized that i had been seeing cases of split results with only 1 dot. In other words, 2 results with same ID but only red dot for both.
Our hypothesis was that there's a bug relating to the results and it's basically sometimes showing a BAD ghost result. How that can take you out of range i am not sure, but it seems like the root problem is related to bad split results (i.e. 3 probes).
I will test tomorrow or later tonight to try to narrow it down.
I think its an accuracy issue. So, you are barely able to snag a result with three probes, so it generates two results (as it should) and it looks like one of the results is within all four probes scan spheres. After that, you choose the wrong one to look at and lose the signal. Remember, if its within all four probe ranges, you shouldnt be seeing it (I also see this issue sometimes when it throws the second result into the sphere of only one probe, of course thats not the right one!). I think it has to do with the math CCP is using to generate the dots, which, might I say, is completely bonkers. They need to fix this quick. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
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